Welcome to the mesmerizing world of RE-Cycle! 

Where a thrilling adventure awaits you on the sandy shores of our virtual paradise! Step into the shoes of a heroic eco-warrior on a mission to save the environment, one beach at a time.


Strap on your eco-friendly gear, grab your trusty recycling tools, and get ready to dive headfirst into a whirlwind of excitement and challenges. As you explore the expansive beach environment, you'll be confronted the bane of discarded items, plastic bottles! And lots of them!!


But RE-Cycle is more than just a game – it's a powerful message about the importance of environmental conservation and the impact of our actions on the world around us. Immerse yourself in the beauty of nature and witness the tangible consequences of your efforts, inspiring a newfound passion for protecting our oceans and beaches in the real world.


Join the ranks of the environmental superheroes in RE-Cycle and let your actions echo across the virtual realm, igniting a wave of change that extends far beyond the gaming world. So, what are you waiting for? Dive in, and let the adventure of a lifetime begin!


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This is my first game created to completion. It is riddled with bugs. If you find a bug, post it below, show me how much you can break this game haha. 


Stay tuned for the YouTube video where I go into detail about the creation process!

Comments

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(+1)

Super relaxing game to play, I also found it ironic that you have to make more garbage to get rid of the garbage

(1 edit)

Thank you so much! When making that feature I was thinking exactly that 😂 I wanted to make it so when the game ended, the beach would be clean! Ran out of time though 

Nice game! So far the only bugs I found where 2:

1- It's possible to pick up a little more than the maximum by using scoop 3x3 over more than 1 trash in it's action radius, near the storage limit. This is due to gathering everything without checking space (it's ok, not an exploitable bug, therefore not game-breaking)

2- Clicking very fast near end-game. Since each collecting trash action triggers a noise event, clicking very fast overloads the max amount of simultaneous sounds, and makes the music disappear for a short moment. Try using a separate channel and/or impose a limit to the sounds effects.

Some recommendations: The garbage depot (or bin, however you call it), that shows the score, looks like a button in itself; transfer the shop button functionality to it. This is more of a personal taste though.

(+1)

Wow, Thanks for the excellent write up!!

The first one I had known, I added a first pass check on the litter but it seems the order the functions were called would still allow +1 or so through testing. I figured for a game jam it would be alright but in a real game I would definitely verify all checks before adding.

As for the second point, I did not even consider limiting sound effects. I will need to look into that for Unity! For my own personal game I added separate sound channels and had the works for controls, but for this I thought that one channel would have been fine. Good to know it can break like that!! 

I also LOVE the garbage depot being the shop! If I was doing any kind of updates I would for sure add that!


Thank you again for all the awesome feedback!!!