Thank you so much! When making that feature I was thinking exactly that 😂 I wanted to make it so when the game ended, the beach would be clean! Ran out of time though
1- It's possible to pick up a little more than the maximum by using scoop 3x3 over more than 1 trash in it's action radius, near the storage limit. This is due to gathering everything without checking space (it's ok, not an exploitable bug, therefore not game-breaking)
2- Clicking very fast near end-game. Since each collecting trash action triggers a noise event, clicking very fast overloads the max amount of simultaneous sounds, and makes the music disappear for a short moment. Try using a separate channel and/or impose a limit to the sounds effects.
Some recommendations: The garbage depot (or bin, however you call it), that shows the score, looks like a button in itself; transfer the shop button functionality to it. This is more of a personal taste though.
The first one I had known, I added a first pass check on the litter but it seems the order the functions were called would still allow +1 or so through testing. I figured for a game jam it would be alright but in a real game I would definitely verify all checks before adding.
As for the second point, I did not even consider limiting sound effects. I will need to look into that for Unity! For my own personal game I added separate sound channels and had the works for controls, but for this I thought that one channel would have been fine. Good to know it can break like that!!
I also LOVE the garbage depot being the shop! If I was doing any kind of updates I would for sure add that!
← Return to game
Comments
Log in with itch.io to leave a comment.
Super relaxing game to play, I also found it ironic that you have to make more garbage to get rid of the garbage
Thank you so much! When making that feature I was thinking exactly that 😂 I wanted to make it so when the game ended, the beach would be clean! Ran out of time though
Nice game! So far the only bugs I found where 2:
1- It's possible to pick up a little more than the maximum by using scoop 3x3 over more than 1 trash in it's action radius, near the storage limit. This is due to gathering everything without checking space (it's ok, not an exploitable bug, therefore not game-breaking)
2- Clicking very fast near end-game. Since each collecting trash action triggers a noise event, clicking very fast overloads the max amount of simultaneous sounds, and makes the music disappear for a short moment. Try using a separate channel and/or impose a limit to the sounds effects.
Some recommendations: The garbage depot (or bin, however you call it), that shows the score, looks like a button in itself; transfer the shop button functionality to it. This is more of a personal taste though.
Wow, Thanks for the excellent write up!!
The first one I had known, I added a first pass check on the litter but it seems the order the functions were called would still allow +1 or so through testing. I figured for a game jam it would be alright but in a real game I would definitely verify all checks before adding.
As for the second point, I did not even consider limiting sound effects. I will need to look into that for Unity! For my own personal game I added separate sound channels and had the works for controls, but for this I thought that one channel would have been fine. Good to know it can break like that!!
I also LOVE the garbage depot being the shop! If I was doing any kind of updates I would for sure add that!
Thank you again for all the awesome feedback!!!